added state machine
This commit is contained in:
45
scripts/state_machine.gd
Normal file
45
scripts/state_machine.gd
Normal file
@@ -0,0 +1,45 @@
|
|||||||
|
extends Node
|
||||||
|
|
||||||
|
@export var initial_state : State
|
||||||
|
|
||||||
|
var states : Dictionary = {}
|
||||||
|
var current_state : State = null
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
for child in get_children():
|
||||||
|
if child is State:
|
||||||
|
states[child.name.to_lower()] = child
|
||||||
|
child.Transitioned.connect(_on_state_transitioned)
|
||||||
|
if initial_state:
|
||||||
|
initial_state.enter()
|
||||||
|
current_state = initial_state
|
||||||
|
|
||||||
|
func _process(delta: float) -> void:
|
||||||
|
if current_state:
|
||||||
|
current_state.frame_update(delta)
|
||||||
|
|
||||||
|
func _physics_process(delta: float) -> void:
|
||||||
|
if current_state:
|
||||||
|
current_state.physics_update(delta)
|
||||||
|
|
||||||
|
func _on_state_transitioned(state: State, new_state_name: String) -> void:
|
||||||
|
if state != current_state:
|
||||||
|
push_warning("Attempting transition from nonactive state!")
|
||||||
|
return
|
||||||
|
change_state(new_state_name)
|
||||||
|
|
||||||
|
func change_state(new_state_name: String) -> void:
|
||||||
|
var key := new_state_name.to_lower()
|
||||||
|
var new_state: State = states.get(key)
|
||||||
|
|
||||||
|
if new_state == null:
|
||||||
|
push_error("New state not found: %s" % key)
|
||||||
|
return
|
||||||
|
elif current_state == new_state:
|
||||||
|
push_warning("Already in state: %s" % key)
|
||||||
|
return
|
||||||
|
|
||||||
|
if current_state:
|
||||||
|
current_state.exit()
|
||||||
|
new_state.enter()
|
||||||
|
current_state = new_state
|
||||||
Reference in New Issue
Block a user