extends CharacterBody2D const SPEED = 300.0 const JUMP_VELOCITY = -800.0 var width # Called when the node enters the scene tree for the first time. func _ready() -> void: width = get_viewport().size.x velocity.y = JUMP_VELOCITY * 2 func _physics_process(delta: float) -> void: # Add the gravity. if not is_on_floor(): velocity += get_gravity() * delta else: velocity.y = JUMP_VELOCITY # Get the input direction and handle the movement/deceleration. # As good practice, you should replace UI actions with custom gameplay actions. var direction := Input.get_axis("ui_left", "ui_right") if direction: velocity.x = direction * SPEED else: velocity.x = move_toward(velocity.x, 0, SPEED) if position.x > width: position.x -= width elif position.x < 0: position.x += width move_and_slide()