Files
doodlejump/scripts/platform_handler.gd
2025-05-23 10:58:01 +02:00

50 lines
1.4 KiB
GDScript

extends Node
var rng = RandomNumberGenerator.new()
var PlatformScene := preload("res://scenes/platform.tscn")
var platforms := []
var dead = false
@onready var height: float = get_viewport().size.y
@onready var width: float = get_viewport().size.x
@onready var player: CharacterBody2D = %Player
const N = 10
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
for i in range(N):
var y = i * height / N
# TODO: don't place platforms where others exist already
place_platform(y)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _physics_process(delta: float) -> void:
var move = 0
if player.position.y < height/2 and not dead:
move = height/2 - player.position.y
player.position.y = height/2
elif player.position.y > height or dead:
dead = true
move = -40
player.position.y -= 100/2.87
for platform in platforms:
platform.position.y += move
if platform.position.y > height + platform.get_node("Sprite2D").texture.get_height():
platform.position = Vector2(rng.randf_range(0, width), 0)
func place_platform(y: float = 0) -> void:
var platform_instance = PlatformScene.instantiate()
var x = rng.randf_range(0, width)
platform_instance.position = Vector2(x, y)
add_child(platform_instance)
platforms.append(platform_instance)