34 lines
818 B
GDScript
34 lines
818 B
GDScript
extends CharacterBody2D
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const SPEED = 300.0
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const JUMP_VELOCITY = -800.0
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var width
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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width = get_viewport().size.x
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velocity.y = JUMP_VELOCITY * 2
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func _physics_process(delta: float) -> void:
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# Add the gravity.
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if not is_on_floor():
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velocity += get_gravity() * delta
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else:
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velocity.y = JUMP_VELOCITY
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# Get the input direction and handle the movement/deceleration.
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# As good practice, you should replace UI actions with custom gameplay actions.
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var direction := Input.get_axis("ui_left", "ui_right")
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if direction:
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velocity.x = direction * SPEED
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else:
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velocity.x = move_toward(velocity.x, 0, SPEED)
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if position.x > width:
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position.x -= width
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elif position.x < 0:
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position.x += width
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move_and_slide()
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